Local Mesh Remeshing Pipeline
A solution for handling complex geometric issues in 3D models, improving mesh quality and enabling robust use in visualization and engineering workflows.
Dac The TRAN is a computer graphics engineer working on geometry processing and mesh refinement. His focus is on transforming imperfect meshes into reliable geometric structures through efficient C++ and Python pipelines. His work bridges low-level geometric algorithms and real-world 3D applications.
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Combining software engineering and 3D geometry to build tools that analyze, repair and improve meshes while preserving geometric quality.
Focused on geometry processing, local remeshing, mesh repair and 3D reconstruction. Aimed at transforming imperfect or complex 3D data into reliable structures for visualization, simulation and real-time applications.
SELECTED WORK
A solution for handling complex geometric issues in 3D models, improving mesh quality and enabling robust use in visualization and engineering workflows.
End-to-end pipeline for reconstructing and rendering immersive 3D environments from images using Gaussian Splatting. Includes data preprocessing, scene optimization, and real-time visualization.
A VR project exploring 3D data reconstruction and interactive geometry editing, including converting point clouds into meshes and enabling real-time mesh cutting and visualization in Unity.
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